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  • Rules


    PLEASE read the rules before you apply, and before you begin threading. We want this forum to be a safe, happy, and creative place and overall experience for everybody.
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    Basic Rules
    Mon Feb 13, 2017 3:20 pm
    Shannon View latest post
  • Plot


    • Prologue
    • Episode one
    • Episode two

    3 Topics
    3 Posts
    Episode Two- A C...
    Mon Feb 13, 2017 2:54 pm
    Shannon View latest post
  • Applications


    Template
    1 Topics
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    Application Temp...
    Sat Feb 11, 2017 1:39 am
    Ollie View latest post
  • Face Claims


    • Taken face claims
    • NPC face claims
    • Wanted face claims

    2 Topics
    27 Posts
    NPC face claims ...
    Sun Feb 05, 2017 7:30 pm
    Shannon View latest post
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  • Cabins

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  • Camp

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  • Mess Hall


    A warm place to eat, relax and socialise. Food cooked and distributed by Vasiliy, restrictions apply to the amount of food consumed per person per day. It's safe to say the most popular aspect of the mess is the hot coffee.
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  • Med-Bay


    The medical Bay does what it says on the tin. Romero and Doctor Harlow, along with Romero's assistant David, are always on hand to take care of any health problems you may develop in camp. After all this is about survival, and you're more helpful alive than you are dead or bed ridden.
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  • Stables


    Currently holding one horse. The owner of said horse would like to let you know that the mare doesn't like strangers, and so to keep your distance from her in the stables and also when she's out in the paddock.
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  • Gardens


    OCS is lucky to have had a citizen who devoted their time to get a garden growing so that we can have our own supply of fresh fruit and vegetables. The Plots are now dedicated to her memory and it is asked that everybody does their best to help out, and keep the food supply to the camp moving.
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  • Workshop


    When the camp was thriving with holiday makers, the workshop was used for maintenance of the grounds. Now that the world has ended, it's the perfect place with all of the tools needed for improvements to the cabins, fortifications and even weapons! Luckily we have a carpenter with us, and hopefully they'll be able to train some apprentices, and get the workshop working over again.
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  • Grounds


    The camp has extensive grounds. Although the grounds are for the majority safe, the perimeter in some areas isn't one hundred percent effective. Please keep an eye out when out an about, don't leave children unsupervised on the outskirts, and if you spot a Z on the perimeter, let one of the guard know so that they can deal with it as quickly and effectively as possible

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  • East Showers


    The east showers are one of two blocks. When we started out, there was only cold running water in the toilets and sinks, now we've managed to create a heating system and we have hot water being provided to every other shower in this block.
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  • West Showers


    One of two Blocks of showers. This block has hot water provided to every stall, although it can be temperamental. We have plenty of brains in camp though! So if there's an issue with the piping, just let Romero know!
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  • Gatorhead


    The town centre. Full of stores, which are mostly unlooted for reasons that are unfathomable. There's even a hospital with resources if you're willing to risk the horde that's locked within it's floors.

    NOT ADVISED TO VISIT.

    those on supply runs are the only ones permitted to be outside the grounds of the camp and anywhere near Gatorhead. You leave the camp at your own risk.

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